![]() There have been seven closed beta sessions in total. In October 2009, World was opened to public beta-testing limited to residents of Taiwan. The game was first announced to be free-to-play. Single-player mode was also made available with in-game traffic. Automatic transmission was also available to the players. Players would need to use manual transmission and shift their way to the finish. This mode allowed players to race other players to the finish line in various strips of straight roads. On October 16, 2012, drag racing was introduced to World. One-star mods were purchasable for in-game cash. 4-star (highest) skill mods were won from lucky draws or purchased through card packs. Players could only receive a maximum of 125 skill mods regardless of how many skills or cars they had. All players that had the old skill points invested got skill mods corresponding with the skills they had invested points in. Skill customization was later released, replacing the old level-up skill point system. Players were no longer able to start pursuits by ramming police vehicles police chases were only possible by joining Pursuit Outrun or Team Escape events. On November 16, 2011, police vehicles were removed from free roam in World. Players earned high-end performance parts or additional power-ups after completing every hunt based on the day count of the streak (for example, if the player completed Treasure Hunt for twelve days in a row, they would receive a tier 1 pro performance part). Playing the Treasure Hunt mode daily would build up what was known as a Treasure Hunt Streak. If the player collected all fifteen gems daily, they would get boosts of reputation and in-game cash. ![]() In Treasure Hunt, played during free roam, players would attempt to collect fifteen gems located in various areas. On July 26, 2011, a feature called Treasure Hunt was released. ![]() For this mode, two co-op versions of the game's power-ups were released. On March 31, 2011, Electronic Arts introduced a new game mode called Team Escape, a cooperative version of a police pursuit where up to four players had to race as a team driving from point A to point B while avoiding numerous cops. Most body kits required SpeedBoost to purchase on May 31, 2011. All the in-game cash bodykits from previous versions were removed. On March 16, 2011, visual aftermarket customization was also made available. Special card packs could be bought with SpeedBoost that gave the greatly coveted parts. ![]() Free players had a lower chance of winning a part compared to those who purchased SpeedBoost. Players would win parts from lucky draw, including rare Pro and Ultra series parts. In December 2010, car performance customization was made available to players. To celebrate that, the game was made completely free-to-play and the level cap was removed. On SeptemWorld passed one million registrations. Without it, the player was allowed to play the game for as long as he or she wants, but they would cease to earn experience and cash. To continue the game, the player had to purchase a "Starter Pack". Manufactures ranged from Alfa Romeo to Volkswagen and there were over thirty manufactures in the game.īefore September 8, 2010, after reaching level 10 and access to only first tier and some second tier cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. The game featured over 100 licensed cars consisting of tuners, muscle cars, exotics, race cars and SUVs. World was set in the fictional Tri-City, which was a mixture of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon, into its map design, with redesigned graphics and new locations on the map that made travel between the two cities easier. World took on the gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning and police chases, and added classic MMO elements to the mix such as special abilities.
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